Without the engineered Distributor, the ship would not be able to boost. I really hope you guys can find this build helpful. New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. Even fully modded for combat with hull reinforcements, i can still pull a low to mid 20s ly jump, over 2k shields and between 2500 and 3000 hull armor. This is just way more efficient. A 5D powerplant on the Anaconda has a .75 efficiency. Nach dem Patch habe ich mich nur mit Handeln beschäftigt. These are the minimum required to power the ship and allow boosting. - Lastly, I would recommend using at least a 5D repair limpet controller. I've got a couple thoughts. And from a realistic standpoint, I'd not be able to land on an insignificantly small amount of planets that have super high G forces. :). I've loved my anaconda. And during landings, shutting down the scoop and FSD booster should be enough to boot the shields and SRV bay. 2 People assume they are, but nobody has ever pointed to any supporting evidence that I'm aware of. All essential modules are below the 40% mark which means they will still operate even if the powerplant gets to 1%. Press question mark to learn the rest of the keyboard shortcuts. Honestly this doesn't need much explaining. There's not a lot of npcs outside of high ranked ones spamming plasma … They will then come online when you powerdown the AFMU's. A place for Elite:Dangerous CMDRs to get feedback and help on their ship loadout. Notice the tiny powerplant. Frame Shift Drive, Life Support, and Sensors. Another thing is that because AFMU's can only be used in normal space, priority 5 has been set to supercruise only items which will allow them to be turned off (if necessary) while you repair with the AFMU. Great build, I cut my down to pretty much this and it's awesome. I have needed to use a heat sink on an expedition once, so it's good to have these along. You have to manage sub systems if you want to have a nice Anaconda. If you end up using both charges from a launcher, just power that one down and power up a new one. Elite Dangerous Anaconda Build 2.2.03 is here! This Anaconda is able to be your self-sufficient home away from home. Funktionieren überhaupt die Turrets auf der Anaconda? Thanks for the thoughts, I can definitely see how having an armored powerplant is a very good thing. Once I learned to double chaffe Its a must for me on any ship. Never said I haven't experimented extensively with outfitting. Lakon Spaceways. Press question mark to learn the rest of the keyboard shortcuts, http://elite-dangerous.wikia.com/wiki/Limpet_Controller/Repair, https://www.edsm.net/en/user/fleet/id/24789/cmdr/MrMarkusCZ/ship/sId/36/sType/128049363. I can understand how you would want to ditch the 3 heatsinks. Cost: 187,969,450 Cr Imperial Cutter. In short, a long range PvE fighter. Both are D-rated to already provide the lowest base weight. But that's where I'll take the extra bit of lys (2.85 to be exact) and have less powerful thrusters. If you're going on an expedition with other people, having the fighters is also a good way to blow off steam by doing races and other fun activities. Don't do it. Chaffe I never leave home without chaffe. Careful module priority control can allow pilots to carry more modules than their Power Plant can … Register. Having the extra 10.5ly jump range is so convenient. http://elite-dangerous.wikia.com/wiki/Limpet_Controller/Repair (note the "limpet repair capacity"). But even with my build, getting 72lys with an SRV and fighter bays, it's pretty dang good. This Anaconda is able to be your self-sufficient home away from home. I assume that I can turn kill warrent scanner & frame shift wake scanner off when not in use (or set them top priority 2 ?). Help . I run 4 scbs at a time. I'd like to present my ultimate Anaconda build. it's a big versatile ship and things besides pulse lasers exist. That means that from a 5D to 5A, you've already improved your efficiency by 46.6%. Below I've outlined all of the benefits of utilizing this Anaconda for your exploration trips. Calm down. My thought process is that by having the fuel scoop and AFMU's shielded, they can soak more of the damage taken so the powerplant doesn't take as much damage. Also consider that once you've used the limpets you started with, you'll have to synthesize the rest. Faulcon deLacy. Simply assign a key to the app and push that key once you've landed at the station to submit all of that station's data. I'd like to present my ultimate Anaconda build. I'm of the opinion that it is a classic mistake by explorers - perpetuated by utter ignorance1 AKA "common wisdom" - to try to get the smallest power plant inhumanely possible. It has 8 … Why did you put the "e" at the end of chaff? Hey everyone! It is not engineered with Shielding because we need to keep the power generation low. why are all the linked loadouts in this thread exactly the same? 3 large plasma accelerators + gimballed cannons in all the other slots: amazing for cruising around combat zones exclusively targetting dropships/pythons/anacondas. In this section you can see a list of community ship builds for Elite Dangerous. I didn't do that with mine for the reason of having a damaged powerplant that outputs less power. I will probably have to use it when I go on my colonia trip :), New comments cannot be posted and votes cannot be cast, More posts from the eliteoutfitters community. I take an additional 64 ton fuel tank onboard but don’t fill up the total beyond 1/3 full - I intend to only fill it if I encounter a big space with few scoopables. It has 8 utility m… But it can also happen on a setup like that belonging to Elite: Dangerous fan Markus Boesen, which is going to put your own setup to shame no matter how good it may be. Currently I'm spending a lot more time in my FDL but here's my Conda build. 1 while it's true that in the distant past a dev did let slip that A power plants have better heat dispersal than other types, it does not necessarily hold that: (B) an (N)A power plant is always better than any (N+1)B..E power plant (for dispersing heat). I would generally agree, but with one caveat. She even has all the toys you'll want for comfort-ability and expeditions with friends and still boasts a 71.50ly jump range! Alles; … Advanced Discovery Scanner and Detailed Surface Scanner, Duh, of course we need these. Keeping the standard 32t Fuel Tank is best. Having the spare SRV means you have a spare in case you blow up the first doing something stupid. I'd say from a percentage standpoint, my shielded modules make up for the armored powerplant on your build. Anyone care to waste a little time and send me some suggestions on a conda setup (coriolis.io maybe). However those same people who extol the virtues of having a power plant with no spare heat capacity whatsoever are the same people who complain that they get burnt to a crisp the moment their concentration lapses or the game rolls snakeyes AKA double binaries. Note it is disabled during normal flight, so before landing anywhere, be sure to activate the Shield Generator. This provides the greatest amount of hull hitpoints with no sacrifice of jump range. Currently the Anaconda is the most expensive ship in the game, costing nearly 150 million. I know it can be convenient to get materials from asteroids rather than landing, but I think having a second AFMU would outweigh the slight inconvenience of using the SRV at times. Like the build but I’d lose the 3 extra heat sinks and just synthesise as needed: it’ll give a small range increase but after a few thousand jumps that could make a big difference. In my opinion, the efficiency of the powerplant will be the single-most determining factor as to how much heat you build up while fuel scooping (just as an example). Letzte Aktivitäten; Benutzer online; Team; Mitgliedersuche; Forum. I just bring it for the fun they can be. The Anaconda is the pride of Faulcon deLacy’s shipyards. Jump to: navigation, search. Also note that the priorities are set up in a specific way. With the 5D controller, you would only need to use 1 limpet. If you have a better efficiency (.14 for example) the heat during supercruise will be lower and your ship will handle heat better. ... Ammo; X2; X3; X3TC; X3AP; X-Rebirth; X4; Elite: Dangerous; Forum ; News; Help / Guides; Trade Helper; Ships; Builds; Universe; Equipment; Engineers; Commanders; Powers; Fleet Carriers; Wares; Videos; Donation; Forum; Links; Ship build. THIS SHIP IS DESIGNED TO BE FLOWN UNLADEN! Courier, Explorer, Mercenary, Assassin, Bounty Hunter. 6.2. ". Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. why even post your loadout here if it's so boring & generic? Pulse lasers are the most efficient of the lasers. SRV's are mandatory as you will need them to scavenge for synthesis resources on planet surfaces. I put it to you that the closer you start to the danger zone the worse your overheating problems are, and the faster you'll hit them. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! I personally prefer having the better efficiency. I've thought a lot about the different options for exploration ships and have concluded this is the best optimization of fun and equipment. The DSS is engineered for Long Range because that ends up being quicker if you find a planet you want to scan. There's not really a way around that. Having the 7A Fuel Scoop is mandatory to allow for the fastest fuel scooping. Ships by manufacturer. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships … Die letzten 100 Beiträge; Unerledigte Themen; Anmelden oder registrieren. No double AFMU sadly, would've been nice. I probably couldn't land on a super high G planet, such as one with 9.77 G's. - I like the idea of using a smaller powerplant. I also like how you put on stronger thrusters. Da ich die Anaconda immer schon mal nachbauen wollte, hab' ich mir das Set besorgt und sobald mal Zeit war, losgelegt. You will also only want 1 powered at a time. For your money you get basically an armed Type 9 with more manoeuvrability. So I figured, if I can shield other modules to make my powerplant take less damage, then why not get the better efficiency so it's nicer scooping from stars and I can even start charging my FSD while scooping. My build has a mining laser and collector limpet controller for more flexibility when it comes to mat gathering out in the black, and a plasma slug rail to finetune the amount of fuel in the tank. It is designed for any length of trip, whether it's just a few thousand lightyears or traversing the galaxy for months. Ship launched fighter to throw another target into the mix. 8 fixed multicannons on an anaconda: highly amusing. It adds a ton of weight and you don't need them for anything. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships … The 5A powerplant has a .40 efficiency. Anaconda builds In this section you can see a list of community ship builds for Elite Dangerous. Anaconda Cobra Mk III Cobra Mk IV Krait MkII Krait Phantom Python Sidewinder Mk I Viper Mk III Viper Mk IV. This is the least mandatory item on my build, but I still highly recommend having it. fuckin pulse lasers, shield boosters, shield cell banks? I don't know if it make sense but I have rather armoured power plant for higher integrity. If you ever take hull damage and need to repair, synthesize a batch of limpets, complete the repairs (your synthesis will be enough for any amount of self-repair), and then eject the leftover limpets to resume flying unladen. :). 2 3. terminator Combat role for the created by mrvette134, 1 year ago. Man Honestly slap anything you want on a Conda for PvE. Thank you for sharing your thoughts! The Thrusters are engineered with Clean Drives and Double Braced to give max efficiency. One thing to consider is that it'd only gain .06lys at the cost of more synthesizing. You can use the Repair Controller to repair yourself (or your friends if on an expedition). It is designed for any length of trip, whether it's just a few thousand lightyears or traversing the galaxy for months. Each synthesis only provides 4 limpets, so if you had 25% damaged, you'd have to synthesize twice, spending double the resources compared to the 5D controller. Anaconda. The 1D controllers repair 60 hitpoints per limpet while the 5D controllers repair 310 per limpet. Thank you for the feedback! After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design. Chaff on an Anaconda is silly. Here's the article I'm using for these statistics. Furthermore, when you synthesize limpets, you get 4 limpets with each synthesis. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. Press J to jump to the feed. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Gamepedia. So that still leaves the large majority of planets able for me to land on. Dashboard; Artikel; Mitglieder. I can't stress Chaffe enough. If you like to scan a lot of planets per system you visit, then Fast Scan is better for you. Could drop the fighter bay for that, of you don't plan on using it. In response to your statement that A-rated powerplants have better efficiency than other lower rated powerplants, take a look at Coriolis. I'd never thought about that before! With your controller, to heal 25% of your hull damage, you would need to use 5 limpets. Cost: 208,969,450 Cr. Gimbled will kill any NPC. If you wish to add your build here, please see the help section . It is accessible in the right panel of the HUD. Hello Elite Dangerous redditors, Finally I have done enough smuggling to afford an A - rated Anaconda. From Elite: Dangerous Wiki. Und für jeden hier, der mit LEGO was anfangen kann und ein Elite Schiff in der Vitrine stehen haben will - Unbedingte Kaufempfehlung. experiment more, for fuck sake. Though its nearly 5 million CR price tag (plus loadout upgrade costs) might seem a bit scary, it's hard to deny that … Rather than needing to repair your hull after a hard landing (spending AFMU ammo and increasing your resupply), your shield can absorb the small damage and not slow you down with repairs. Another reason I went bigger was to get the efficiency so low. Running 4 SCBs at once means about 50% shield recharge from one trigger event. Power Plants cannot be repaired away from landing at a station, so giving your ship more hitpoints that can be repaired will decrease the overall damage allocated to the Power Plant. I hope you find this build helpful! 2 AFMU's are also included so that each can be repaired by the other. That mining laser is good backup if you stay in system without interesting landable planets. Very nice build - I wish you good luck! Thanks for sharing your build as well, I enjoyed comparing it to the pros/cons of mine. Sort by All ships Adder Alliance Challenger Alliance Chieftain Alliance Crusader Anaconda Asp Explorer Asp Scout Beluga Liner Cobra Mk. What should it be able to do? Press J to jump to the feed. Or is that too much of a hassle when turning on and off all the time? And boosters/SCBS = awesome shield tanking. Seems everything I pick overloads the power. I admit I may have overlooked something, but I've tried to create a build that is prepared for the worst cases of scenarios and give the longest opportunity to stay in the void before returning to civilization. I dont bounty hunt with the conda so screw those scanners :P, http://coriolis.io/outfit/anaconda/08B7D6A5D8A8D5C1d1d1d1d27272h2h04040404040500004k5n5n5n5j5j5j5d5d5d6b.AwRhrSunjy5yA===.Aw18ZlA=, ^ My current PVP build, but I am about to upgrade XD. I would surmise that given my current 5A powerplant with Low Emissions, my starting heat in supercruise will be lower which will mean it's easier to get out of an overheating scenario. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! It doesn’t affect range that way. Was für Empfehlungen habt ihr wie man eine Anaconda austattet? The 5D Controller allows for your entire hull to be repaired with only 4 limpets. Same could be said for any ship. I've used this Fuel Scoop for a while now and it's so amazing! Only having A4s on in every internal is such a waste. Yes, I'm aware that it increases the jump range, and even the difference between 6A and 5A on your build for instance (71LY vs 70LY) while seemingly insignificant does add up on a trip such as going to Colonia.
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